BEFOREHAND : The web version is the jam version, try the post-jam for bug fixes or avoid the actions listed in the changelog below.
You are a Magical Girl going on an investigation about weird cults dedicated to worshipping otherworldly gods and now your adventures lead you to an old abandonned house.
This is my first try at making a RPG system and a branching text so it took me some times to make it working and that's why most of the content i wanted to put was cut. Now it's more a demo of the combat system with a very small storyline.
Command :
Mostly the mouse for the interface.
MYTHOS 2.1.2 (Title is still a placeholder) Now with 3.0.1 compatibility! Mythos 2 is a mod based around most fantastic creatures in mythology, and expanding the amount of playable content in the game massively. Currently, the most major races. Magic Mouse 2 is completely rechargeable, so you'll eliminate the use of traditional batteries. It's lighter, has fewer moving parts thanks to its built-in battery and continuous bottom shell, and has an optimized foot design — all helping Magic Mouse 2 track easier and move with less resistance across your desk.
- Review rise of Mythos and share your experience with other gamers. Rise of Mythos Gameplay. At the beginning of the game you will need to pick your gender and your hero's name. After you have picked required stuffs, you will start Rise of Mythos. The game starts with a battle. You can learn how to battle with the tutorial.
- Magicka 2 is an action-adventure video game, the sequel to Magicka, for Microsoft Windows, Mac OS X, Linux and PlayStation 4.It was released on May 26, 2015 and was announced at Sony's E3 2014 media briefing with a trailer.
- Plus flawed spells, ley lines, folk magic, and the magic of the Dreamlands. Use this grimoire as a resource, a play aid, and as inspiration when designing scenarios. The Grand Grimoire of Cthulhu Mythos Magic is an essential supplement for Keepers of Arcane Lore. Authors: Mike Mason with Matt Sanderson Cover Artist: Sam Lamont and Rhys Pugh.
left, right, up, down to move (the game might be in ZQSD, i'll change that later if it's the case)
O to invert the scroll in the combat menu if it bothers you.
Good game, and don't be scared to run, not all enemies are killable ;)
Changelog :
- Fixed a freeze when selecting change against the cultist.
Status | Prototype |
Platforms | Windows, macOS, HTML5 |
Rating | |
Author | Kavehes |
Genre | Role Playing |
Made with | Unity |
Tags | Dungeon Crawler, LOWREZJAM, magical-girl |
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Hi, thanks for your work. Regarding: 'I've listened to this bit many times and I'm pretty sure Tesler says ‘foils', and I guess he's using the term in its architecture‐related meaning of 'a leaf‐shaped curve formed by the cusping of an arch or circle' — But I welcome any correction from native English speakers.'He surely talks about preparing the 'transparency' foils for presenting them using the overhead projectors:
'A transparency, also known variously as a viewfoil, foil, or viewgraph'
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That's how the presentations were done at that time, using the:
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The good side was that you were able to prepare the foils before but then annotate any (i.e. write or draw on it) during the presentation, which had its own dynamic -- it could have been a result of the interaction with your viewers -- like while you were answering some question.
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The foils were even used in the very talk you transcribed: https://youtu.be/OW-atKrg0T4?t=1295